Posted By Sparzx

AvT-Halo

haloruleset
AvT Auckland LAN 2016 will be following the Halo World Championship ruleset. The below settings have been extracted from the HWC Handbook

 

All players must have an Xbox Live Gold account in good standing.

Controllers:
Players may not use a Button Macro controller. A macro controller allows players to press a single button that results in a set of actions being executed without additional buttons being pressed.

Gametypes for each match will be determined before the start of the competition by the Tournament Organizer.
All gametypes other than Team Slayer are classified as Objective (Strongholds, Capture the Flag, Breakout).

For best-of-3 matches, the gametypes will follow the order of:
Game 1 – Objective
Game 2 – Team Slayer
Game 3 – Objective

For best-of-5 matches, the gametypes will follow the order of:
Game 1 – Objective
Game 2 – Team Slayer
Game 3 – Objective
Game 4 – Objective
Game 5 – Team Slayer

For best-of-7 matches, the gametypes will follow the order of:
Game 1 – Objective
Game 2 – Team Slayer
Game 3 – Objective
Game 4 – Objective
Game 5 – Team Slayer
Game 6 – Objective
Game 7 – Team Slayer

TOURNAMENTSTRUCTURE

Group Stage (Saturday)
Each Group Stage match during Regional Final competitions will be best-of-3 matches

Bracket Stage (Sunday)
Each match until the Semi-Finals will be best-of-5
The Semi-Finals and Grand Finals match will be a best-of-7

GAMETYPES
Below are the gametypes (game mode + map) that will be used for the HaloWC.

Breakout
– Altitude
– Gambol
– Trench
– Trident

Team Slayer
– Coliseum
– The Rig
– Plaza
– Eden
– Empire
– Regret
– Truth

Capture the Flag
– Coliseum
– Truth
– Fathom
– Empire

Strongholds
– The Rig
– Coliseum
– Eden
– Empire
– Plaza

GAME MODE SETTINGS

Breakout:
Round-based, 1 life elimination style gametype. Players have lowered shields.
● Primary Weapon: SMG
● Secondary Weapon: Magnum
● Radar: Off
● Score to Win: 5 Rounds
● Shield %: 48.5% shields. Shields stay down after taking damage for 70% of normal duration.
● Round length: 2 Minutes
● Overtime rules: No overtime but teams can tie rounds (time runs out). After 5 round ties, the game ends in a draw.
● Push-the-flag rules: Maps have a neutral flag on them. Teams must bring (capture) the Neutral Flag to the enemy’s flag stand

Slayer:
First to 50 kills wins.
● Primary Weapon: Assault Rifle
● Secondary Weapon: Magnum
● Radar: On
● Score to Win: 50
● Shield %: Normal
● Round length: 12 Minutes
● Overtime rules: 3 minutes of overtime added to the clock. Games ends after 50 kills are achieved or time runs out.

Capture the Flag:
Classic Multi-flag. Grab the enemy’s flag and bring it home to score.
● Primary Weapon: Assault Rifle
● Secondary Weapon: Magnum
● Radar: On
● Score to Win: 3
● Shield %: Normal
● Round length: 12 Minutes
● Flag at home to score: Yes
● Flag automatic reset time: 30 seconds
● Overtime rules: 3 minutes of overtime added to the clock. Games ends after 3 flag captures or time runs out.

Strongholds:
Control 2 of 3 territories on the map to earn points.
● Primary Weapon: Assault Rifle
● Secondary Weapon: Magnum
● Radar: On
● Score to Win: 100
● Shield %: Normal
● Round length: 12 Minutes
● Overtime rules: 3 minutes of overtime added to the clock. Games ends after 100 points are achieved or time runs out.

WARNINGSANDPENALTIES
Warning and Penalty system. All warnings and penalties are given to the team, not the individual player (example: 1 player on Team A warned 3 times is the same as 3 players on Team B each being warned once [3 total warnings]). Depending on the severity of the action or conduct by a player, multiple warnings may be handed out for a single infraction, up to and including bypassing warnings and resulting in an immediate penalty.
Examples below:
● Profane words or phrases
● Controversial religious topics
● Threats/implied violence
● Destroying tournament equipment
● Punctuality
● Not following tournament staff instructions
● Going into replays
After a maximum of three (3) warnings, a penalty is enforced. Penalties may range from forfeiting the next game, forfeiting the next match, to reduction of prize money earned by the team. Teams may also be warned or incur a penalty for repeated warnings in regards to the same rule. Penalties may also be combined with other penalties (ex: team forfeits the next game AND forfeits 1% of prize money earned)
●Opponent Power Play (put controller down for X minutes)
● Coach banned for next game (or part of next game)
● Forfeit next game
● Forfeit next match

Some infractions may result in warnings and penalties being bypassed with immediate disqualification from the remaining of the tournament being enforced.
Examples of behaviour or actions that could result in this are:
● Physical acts violence
● Cheating
● Collusion/manipulating the bracket
● Drug/substance abuse on-site
● Any illegal activities
● Betting or gambling on HaloWC tournament or match results
● Hate speech
● Harassment